The Tangible Memories team recently had the pleasure of hosting a tea party in each of the three care homes where we are currently working.
This was a great opportunity to celebrate the project so far and to share some of the design prototypes that we have been developing with the residents over the past few months. Alongside the wonderful live music, tea, cakes, flowers and bunting, there were technology demonstrations, and lots of play testing with the project’s design objects and ideas.
For example, the Oculus Rift virtual reality headset was a novelty for virtual travel experiences, such as the aerial views provided by a virtual hot-air balloon ride:
Another popular object was ‘ButtonTuner’, the musical cushion, which triggered an animated session of singing along to ‘Singing in the Rain’:
All the residents and the care staff too, enjoyed the series of co-produced interactive books, and were able to read the stories and hear the tales of different people’s life experiences, even those from other care homes:
Exploring the use of pre-decimal currency in one of the homes caring for people with dementia was successful too. After giving out purses full of threepenny coins to the residents, we explained that just for fun, the ‘thrupenny bits’ could be exchanged for a drink and cake of their choice:
On the party menus, tea and cake cost 6d, the same price as in 1942. There was some mental arithmetic recalled in the counting, and whole Battenbergs were even exchanged for pooled sums of money!
Alongside the reminiscing of tea and cakes shared in the past and the stories evoked, it was very poignant to observe the residents’ responses to the coins, for a group of people who no longer have access to, or need to use cash in their current circumstances. Some said they were so pleased to have something to give to their grandchildren when the family next visited, comments perhaps linked to years of giving coins as pocket money. Others were fascinated by the thrupenny pieces themselves, holding them, playing with them, seeming to dwell on the tactile experience of the familiar weight, feel and sound of the coins in their hands, secured with the satisfying snap of the purse clip. It seemed as if the purses and the pre-decimal tokens became a new acquisition, all the more coveted and treasured in an environment where people have few possessions, with little practical need for material objects. The game of exchanging old money for tea party treats (while residents were able to keep both at the end of the afternoon) was, in the words of one humorous resident: ‘not devious, just crafty’!